Sagesse de l'historien
Enchantement : aura
Enchanter : artefact ou créature
Quand la Sagesse de l'historien arrive sur le champ de bataille, si le permanent enchanté est une créature avec la force la plus élevée parmi les créatures sur le champ de bataille, piochez une carte.
Tant que le permanent enchanté est une créature, il gagne +2/+1.
Quand la Sagesse de l'historien arrive sur le champ de bataille, si le permanent enchanté est une créature avec la force la plus élevée parmi les créatures sur le champ de bataille, piochez une carte.
Tant que le permanent enchanté est une créature, il gagne +2/+1.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the enchanted creature leaves the battlefield in response to the triggered ability but the Aura is still on the battlefield, the Aura will be put into its owner's graveyard as a state-based action. In that case, the last time it was on the battlefield, it wasn't enchanting a permanent, and its controller will not draw a card.
Historian's Wisdom has an intervening “if” clause in its triggered ability. This means that you will draw a card only if the enchanted permanent is a creature with the greatest power both at the time the ability triggers and at the time that it resolves.
Historian's Wisdom has an intervening “if” clause in its triggered ability. This means that you will draw a card only if the enchanted permanent is a creature with the greatest power both at the time the ability triggers and at the time that it resolves.
Rulings
If the enchanted creature leaves the battlefield in response to the triggered ability but the Aura is still on the battlefield, the Aura will be put into its owner's graveyard as a state-based action. In that case, the last time it was on the battlefield, it wasn't enchanting a permanent, and its controller will not draw a card.
Historian's Wisdom has an intervening “if” clause in its triggered ability. This means that you will draw a card only if the enchanted permanent is a creature with the greatest power both at the time the ability triggers and at the time that it resolves.
Historian's Wisdom has an intervening “if” clause in its triggered ability. This means that you will draw a card only if the enchanted permanent is a creature with the greatest power both at the time the ability triggers and at the time that it resolves.
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