standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The player gets the mana whether they want it or not. If it isn’t spent, it will disappear at the end of the current step (or phase).
Rulings
The player gets the mana whether they want it or not. If it isn’t spent, it will disappear at the end of the current step (or phase).
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