Mecanotitã Combustível
Criatura Artefato — Constructo
Iniciativa
Quando Mecanotitã Combustível entra no campo de batalha, o oponente alvo pode fazer com que você compre três cards. Se o jogador não o fizer, você triturará três cards e, depois, Mecanotitã Combustível causará àquele jogador dano igual ao valor de mana total daqueles cards.
Quando Mecanotitã Combustível entra no campo de batalha, o oponente alvo pode fazer com que você compre três cards. Se o jogador não o fizer, você triturará três cards e, depois, Mecanotitã Combustível causará àquele jogador dano igual ao valor de mana total daqueles cards.
6/6
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you'll lose the game as state-based actions are performed.
While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
Rulings
If you have fewer than three cards in your library, the opponent may choose to have you draw three cards. If so, you'll lose the game as state-based actions are performed.
While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
While Combustible Gearhulk's triggered ability is resolving, no player may take any actions other than those specified by the Gearhulk. Once the opponent makes a choice, players can't cast spells or activate abilities until after the cards are drawn or put into the graveyard and damage has been dealt (if applicable).
If any of the cards put into your graveyard have in their mana cost, X is considered to be 0.
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