Goro-Goro e Satoru
Creatura Leggendaria — Umano Goblin
Ogniqualvolta una o più creature che controlli e che sono entrate nel campo di battaglia in questo turno infliggono danno da combattimento a un giocatore, crei una pedina creatura Spirito Drago 5/5 rossa con volare.
: Le creature che controlli hanno rapidità fino alla fine del turno.
: Le creature che controlli hanno rapidità fino alla fine del turno.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
Rulings
The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
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