Goro-Goro und Satoru
Legendäre Kreatur — Goblin, Mensch
Immer wenn eine oder mehrere Kreaturen, die du kontrollierst und die in diesem Zug ins Spiel gekommen sind, einem Spieler Kampfschaden zufügen, erzeuge einen 5/5 roten Drache-Geist-Kreaturenspielstein mit Flugfähigkeit.
: Kreaturen, die du kontrollierst, erhalten Eile bis zum Ende des Zuges.
: Kreaturen, die du kontrollierst, erhalten Eile bis zum Ende des Zuges.
3/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
Rulings
The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?