Cavaliers de guerre de la steppe de sable (March of the Machine Commander)
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Cavaliers de guerre de la steppe de sable

Créature : humain et guerrier

Piétinement
Au début du combat pendant votre tour, renforcement X, X étant le nombre de jetons d'artefact appelés différemment que vous contrôlez. (Choisissez une créature avec l'endurance la plus faible parmi les créatures que vous contrôlez et mettez X marqueurs +1/+1 sur elle.)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, Myr tokens are named “Myr Token,” and they have a different name than Phyrexian Myr tokens, which are named “Phyrexian Myr Token.”
To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
A token’s name is its subtypes plus the word “Token” unless it’s copying another object or it was given a specific name by the effect that created it. For example, Myr tokens are named “Myr Token,” and they have a different name than Phyrexian Myr tokens, which are named “Phyrexian Myr Token.”
To determine the number of differently named artifact tokens you control, count each artifact token you control once, but only if its English name isn’t exactly the same as another artifact token you’ve already counted this way.
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