ウィンドグレイスの騎士、アルイェール

伝説のクリーチャー — 人間・騎士

警戒
, :警戒を持つ白の2/2の騎士・クリーチャー・トークン1体を生成する。
, , あなたがコントロールしていてアンタップ状態である騎士X体をタップする:パワーがX以下のクリーチャー1体を対象とする。それを破壊する。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Tapping Aryel to activate either of its abilities while it’s attacking doesn’t remove it from combat.
Once you announce that you’re activating Aryel’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to make the value of X invalid by removing or tapping your Knights.
If the target creature’s power is greater than X as Aryel’s last ability tries to resolve, the ability doesn’t resolve. You can’t tap extra Knights once the ability has been activated.
You can tap any untapped Knights you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel’s last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.
Tapping Aryel to activate either of its abilities while it’s attacking doesn’t remove it from combat.
Once you announce that you’re activating Aryel’s last ability, no player may take other actions until the ability’s been paid for. Notably, players can’t try to make the value of X invalid by removing or tapping your Knights.
If the target creature’s power is greater than X as Aryel’s last ability tries to resolve, the ability doesn’t resolve. You can’t tap extra Knights once the ability has been activated.
You can tap any untapped Knights you control, including ones you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel’s last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.
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