Tiefsee-Lauerer

Kreatur — Kalmar, Schrecken

Immer wenn du eine Karte ziehst, lege eine +1/+1-Marke auf den Tiefsee-Lauerer.
Wenn der Tiefsee-Lauerer stirbt, erzeuge X 1/1 blaue Kalmar-Kreaturenspielsteine mit Inseltarnung, wobei X gleich der Anzahl an +1/+1-Marken auf dem Tiefsee-Lauerer ist. (Sie können nicht geblockt werden, solange der verteidigende Spieler eine Insel kontrolliert.)

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you draw multiple cards, the first ability will trigger that many times. Each of these abilities will cause a +1/+1 counter to be put on Chasm Skulker.
If enough -1/-1 counters are put on Chasm Skulker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Squid tokens you get. For example, if there are two +1/+1 counters on Chasm Skulker and it gets three -1/-1 counters, you'll get two Squid tokens.
If you draw multiple cards, the first ability will trigger that many times. Each of these abilities will cause a +1/+1 counter to be put on Chasm Skulker.
If enough -1/-1 counters are put on Chasm Skulker at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many Squid tokens you get. For example, if there are two +1/+1 counters on Chasm Skulker and it gets three -1/-1 counters, you'll get two Squid tokens.
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