Éliminer l'impossible
Éphémère
Enquêtez. Les créatures que vos adversaires contrôlent gagnent -2/-0 jusqu'à la fin du tour. Si certaines d'entre elles sont suspectées, elles ne sont plus suspectées. (Pour enquêter, créez un jeton Indice. C'est un artefact avec « , sacrifiez cet artefact : Piochez une carte. »)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Rulings
You can’t sacrifice a Clue to pay multiple costs. For example, you can’t sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth’s ability.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?