Ley-Linie des Gildenbunds
Verzauberung
Falls die Ley-Linie des Gildenbunds auf deiner Starthand ist, kannst du die Partie mit ihr im Spiel beginnen.
Jedes Nichtland-Permanent, das du kontrollierst, hat alle Farben.
Länder, die du kontrollierst, haben zusätzlich zu ihren anderen Typen alle Standardlandtypen.
Jedes Nichtland-Permanent, das du kontrollierst, hat alle Farben.
Länder, die du kontrollierst, haben zusätzlich zu ihren anderen Typen alle Standardlandtypen.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “: Add .”). They’ll still have their other subtypes and abilities.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
Rulings
Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests have “: Add .”). They’ll still have their other subtypes and abilities.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
A player’s “opening hand” is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player’s opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
Giving a land additional basic land types doesn’t change its name or whether it’s legendary or basic.
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