Vampira Succhiavita (Murders at Karlov Manor)
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Vampira Succhiavita

Creatura — Farabutto Vampiro

Volare
Ogniqualvolta un'altra creatura con forza pari o inferiore a 2 entra nel campo di battaglia sotto il tuo controllo, ogni avversario perde 1 punto vita e tu guadagni 1 punto vita.
: Le creature che controlli con forza pari o inferiore a 2 hanno tocco letale e legame vitale fino alla fine del turno.

2/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink.
Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life.
Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink.
Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life.
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