Lebenshauchtrinker-Vampirin (Murders at Karlov Manor)
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Lebenshauchtrinker-Vampirin

Kreatur — Vampir, Räuber

Fliegend
Immer wenn eine andere Kreatur mit Stärke 2 oder weniger unter deiner Kontrolle ins Spiel kommt, verliert jeder Gegner 1 Lebenspunkt und du erhältst 1 Lebenspunkt dazu.
: Kreaturen mit Stärke 2 oder weniger, die du kontrollierst, erhalten Todesberührung und Lebensverknüpfung bis zum Ende des Zuges.

2/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink.
Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life.
Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink.
Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life.
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