Susurrador de setos
Criatura — Detective druida elfo
Puedes elegir no enderezar el Susurrador de setos durante tu paso de enderezar.
, , recabar pruebas 4: La tierra objetivo que controlas se convierte en una criatura Jabalí Planta verde 5/5 con la habilidad de prisa mientras el Susurrador de setos permanezca girado. Sigue siendo una tierra. Activa esto solo como un conjuro. (Para recabar pruebas 4, exilia cartas de tu cementerio con valor de maná total de 4 o más.)
, , recabar pruebas 4: La tierra objetivo que controlas se convierte en una criatura Jabalí Planta verde 5/5 con la habilidad de prisa mientras el Susurrador de setos permanezca girado. Sigue siendo una tierra. Activa esto solo como un conjuro. (Para recabar pruebas 4, exilia cartas de tu cementerio con valor de maná total de 4 o más.)
0/3
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Hedge Whisperer leaves the battlefield before its activated ability resolves, the target land won’t become a creature at all.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
Rulings
If Hedge Whisperer leaves the battlefield before its activated ability resolves, the target land won’t become a creature at all.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
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