Cible pratique (Murders at Karlov Manor)
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Cible pratique

Enchantement — aura

Enchanter : créature
Quand la Cible pratique arrive sur le champ de bataille, suspectez la créature enchantée. (Elle a la menace et ne peut pas bloquer.)
La créature enchantée gagne +1/+1.
: Renvoyez la Cible pratique depuis votre cimetière dans votre main.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature is already suspected, suspecting it again won’t have any effect.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
If a creature is already suspected, suspecting it again won’t have any effect.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
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Les tags MCT