Prigione Statica (Modern Horizons 3)
Prigione Statica back
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Prigione Statica

Incantesimo

Quando la Prigione Statica entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Prigione Statica non lascia il campo di battaglia. Ottieni (due segnalini energia).
All'inizio della tua fase principale pre-combattimento, sacrifica la Prigione Statica a meno che non paghi .
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
is the energy symbol. It represents one energy counter.
Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .
If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
is the energy symbol. It represents one energy counter.
Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .
If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.
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