Melma Dilagante (Modern Horizons 3)
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Melma Dilagante

Creatura — Melma

: Adattamento 1. (Se questa creatura non ha segnalini +1/+1, metti un segnalino +1/+1 su di essa.)
Ogniqualvolta la Melma Dilagante attacca, metti un segnalino +1/+1 su una creatura modificata bersaglio che controlli. (Equipaggiamenti, Aure che controlli e segnalini sono modifiche.)

3/3
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An Aura controlled by another player does not cause a creature you control to be modified.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An Aura controlled by another player does not cause a creature you control to be modified.
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