Kunst des Spleißers (Modern Horizons)
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Kunst des Spleißers

Hexerei

Erzeuge einen 3/3 farblosen Golem-Artefaktkreaturenspielstein.
Kopplung mit Spontanzauber oder Hexerei (Sowie du einen Spontanzauber oder eine Hexerei wirkst, kannst du diese Karte aus deiner Hand offen vorzeigen und ihre Kopplungskosten bezahlen. Falls du dies tust, füge dem Zauberspruch den Effekt dieser Karte hinzu.)
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
If the spell is countered, any cards you spliced onto it remain in your hand.
The abilities spliced onto the spell happen last, after all of that spell’s other effects. Notably, the Golem won’t be on the battlefield yet if the spell has an effect that affects all creatures, all creatures you control, or similar.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield) you’ll still create a Golem.
If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
If the spell is countered, any cards you spliced onto it remain in your hand.
The abilities spliced onto the spell happen last, after all of that spell’s other effects. Notably, the Golem won’t be on the battlefield yet if the spell has an effect that affects all creatures, all creatures you control, or similar.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield) you’ll still create a Golem.
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