Vassal d'entrailles (Mirrodin Besieged)
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Vassal d'entrailles

Créature : chien de chasse

Sacrifiez le Vassal d'entrailles : Mettez un marqueur -1/-1 sur la créature ciblée. Puis, si l'endurance de cette créature est supérieure ou égale à 1, régénérez-la.

2/1
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The regeneration shield will last until the turn ends or until it’s used.
You can activate Gore Vassal’s ability targeting itself, but it won’t get a -1/-1 counter or regenerate because it’ll be an illegal target when the ability resolves.
Let’s say you activate Gore Vassal’s ability targeting a creature with 3 toughness and 2 damage marked on it. The regeneration shield will be created just before the creature is destroyed for having damage marked on it equal to or greater than its toughness. The creature will then regenerate. That is, all damage will be removed from it and it will become tapped; any counters on the creature, including the -1/-1 counter put on by this ability, remain.
The regeneration shield will last until the turn ends or until it’s used.
You can activate Gore Vassal’s ability targeting itself, but it won’t get a -1/-1 counter or regenerate because it’ll be an illegal target when the ability resolves.
Let’s say you activate Gore Vassal’s ability targeting a creature with 3 toughness and 2 damage marked on it. The regeneration shield will be created just before the creature is destroyed for having damage marked on it equal to or greater than its toughness. The creature will then regenerate. That is, all damage will be removed from it and it will become tapped; any counters on the creature, including the -1/-1 counter put on by this ability, remain.
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