Déplacement (Mystery Booster)
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Déplacement

Éphémère

Exilez jusqu'à deux créatures ciblées que vous contrôlez, puis renvoyez ces cartes sur le champ de bataille sous le contrôle de leur propriétaire.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

After each creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any counters on it cease to exist; Auras attached to it are put into their owner’s graveyards; and any Equipment will become unattached.
If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
After each creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any counters on it cease to exist; Auras attached to it are put into their owner’s graveyards; and any Equipment will become unattached.
If a creature token is exiled this way, it will cease to exist and will not return to the battlefield.
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