Potenza Ingegnerizzata (Mystery Booster)
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Potenza Ingegnerizzata

Stregoneria

Scegli uno —
• Una creatura bersaglio prende +5/+5 e ha travolgere fino alla fine del turno.
• Le creature che controlli prendono +2/+2 e hanno cautela fino alla fine del turno.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.
The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.
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