包囲戦の打撃者 (Core Set 2021)
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包囲戦の打撃者

クリーチャー — 人間・兵士

二段攻撃(このクリーチャーは先制攻撃と通常の戦闘ダメージの両方を与える。)
包囲戦の打撃者が攻撃するたび、あなたはあなたがコントロールしているアンタップ状態の望む数のクリーチャーをタップしてもよい。ターン終了時まで、包囲戦の打撃者は、これによりタップしたクリーチャー1体につき+1/+1の修整を受ける。

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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an attacking creature with vigilance is tapped for Siege Striker's ability, that creature remains an attacking creature.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
If an attacking creature with vigilance is tapped for Siege Striker's ability, that creature remains an attacking creature.
Once Siege Striker's ability has resolved, it keeps the power-and-toughness bonus even if some of the tapped creatures leave the battlefield or become untapped.
You choose how many and which creatures to tap while Siege Striker's ability is resolving. No player may take other actions between the time you make this choice and the time Siege Striker's power and toughness are raised.
If Siege Striker gains vigilance and attacks or attacks and becomes untapped before its last ability resolves, it can be tapped for its own ability.
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