Patrouille de cavaliers célestes (Core Set 2019)
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Patrouille de cavaliers célestes

Créature : elfe et éclaireur

Vol
Au début du combat pendant votre tour, vous pouvez payer . Quand vous faites ainsi, mettez un marqueur +1/+1 sur une autre créature ciblée que vous contrôlez, et cette créature acquiert le vol jusqu'à la fin du tour.

2/3
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay . If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.
While resolving the triggered ability of Skyrider Patrol, you can’t pay multiple times to give more than one +1/+1 counter.
Skyrider Patrol’s triggered ability goes on the stack without a target. While that ability is resolving, you may pay . If you do, a second ability triggers and you pick a target creature. This is different from abilities that say “If you do . . .” in that players may cast spells and activate abilities after mana is paid but before the target receives a counter and flying.
While resolving the triggered ability of Skyrider Patrol, you can’t pay multiple times to give more than one +1/+1 counter.
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