standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won’t have haste.
An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
Rulings
If the mana is spent on a noncreature spell that becomes a creature later in the turn, that creature won’t have haste.
An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
An instant or sorcery spell is not a creature spell, even if that spell creates creature tokens.
If the mana is spent on two different creature spells, each of those spells (and resulting creatures) will gain haste until end of turn.
If a creature spell has generic mana only in its alternative or additional cost, the creature will still gain haste.
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