Frappe du tonnerre (Magic 2011)
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Frappe du tonnerre

Éphémère

La créature ciblée gagne +2/+0 et acquiert l'initiative jusqu'à la fin du tour. (Elle inflige des blessures de combat avant les créatures sans l'initiative.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first-strike combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
Thunder Strike can target any creature, even one that already has first strike or double strike. (If it affects such a creature, it will, in effect, just give it +2/+0.)
If a creature doesn’t have first strike, granting it first strike after combat damage has been dealt in the first-strike combat damage step won’t prevent it from dealing combat damage. It will still assign and deal its combat damage in the second combat damage step.
Thunder Strike can target any creature, even one that already has first strike or double strike. (If it affects such a creature, it will, in effect, just give it +2/+0.)
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