Aschelines Vorrecht
Verzauberung
Sowie Aschelines Vorrecht ins Spiel kommt, bestimme gerade oder ungerade. (Null zählt als gerade.)
Alle Kreaturen, deren umgewandelte Manakosten dem bestimmten Merkmal entsprechen, haben Eile.
Alle Kreaturen, deren umgewandelte Manakosten dem Merkmal nicht entsprechen, kommen getappt ins Spiel.
Alle Kreaturen, deren umgewandelte Manakosten dem bestimmten Merkmal entsprechen, haben Eile.
Alle Kreaturen, deren umgewandelte Manakosten dem Merkmal nicht entsprechen, kommen getappt ins Spiel.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature has X in its mana cost, that X is treated as 0 for the purposes of these effects. It doesn’t matter what the value of X was while the creature was on the stack.
The “chosen value” is either “odd” or “even.” So either creatures with odd mana values enter the battlefield tapped and creatures with even mana values have haste, or vice versa.
The “chosen value” is either “odd” or “even.” So either creatures with odd mana values enter the battlefield tapped and creatures with even mana values have haste, or vice versa.
Rulings
If a creature has X in its mana cost, that X is treated as 0 for the purposes of these effects. It doesn’t matter what the value of X was while the creature was on the stack.
The “chosen value” is either “odd” or “even.” So either creatures with odd mana values enter the battlefield tapped and creatures with even mana values have haste, or vice versa.
The “chosen value” is either “odd” or “even.” So either creatures with odd mana values enter the battlefield tapped and creatures with even mana values have haste, or vice versa.
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