Der Immervolle Brunnen // Die Mannigfaltigen Becken
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Legendäres Artefakt // Legendäres Artefaktland
Wenn Der Immervolle Brunnen ins Spiel kommt, millst du zwei Karten und ziehst dann zwei Karten.
Abstieg 8 — Zu Beginn deines Versorgungssegments und falls dein Friedhof acht oder mehr Permanent-Karten enthält, transformiere den Immervollen Brunnen. // (Transformierter Immervoller Brunnen.)
: Erzeuge .
Immer wenn du einen Permanent-Zauberspruch mit Mana wirkst, das von den Mannigfaltigen Becken erzeugt wurde, wird bis zu ein anderes Permanent deiner Wahl, das du kontrollierst, bis zum Ende des Zuges zu einer Kopie jenes Zauberspruchs.
Abstieg 8 — Zu Beginn deines Versorgungssegments und falls dein Friedhof acht oder mehr Permanent-Karten enthält, transformiere den Immervollen Brunnen. // (Transformierter Immervoller Brunnen.)
: Erzeuge .
Immer wenn du einen Permanent-Zauberspruch mit Mana wirkst, das von den Mannigfaltigen Becken erzeugt wurde, wird bis zu ein anderes Permanent deiner Wahl, das du kontrollierst, bis zum Ende des Zuges zu einer Kopie jenes Zauberspruchs.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The target permanent copies what is printed on the original card, plus any choices that were made when casting the spell.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Rulings
The target permanent copies what is printed on the original card, plus any choices that were made when casting the spell.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
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