Consiglio degli Echi
Creatura — Consigliere Spirito
Volare
Discesa 4 — Quando il Consiglio degli Echi entra nel campo di battaglia, se ci sono quattro o più carte permanente nel tuo cimitero, fai tornare fino a un permanente non terra bersaglio diverso dal Consiglio degli Echi in mano al suo proprietario.
Discesa 4 — Quando il Consiglio degli Echi entra nel campo di battaglia, se ci sono quattro o più carte permanente nel tuo cimitero, fai tornare fino a un permanente non terra bersaglio diverso dal Consiglio degli Echi in mano al suo proprietario.
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Rulings
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
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