Uchbenbak, el Gran Error
Criatura legendaria — Horror esqueleto
Vigilancia, amenaza.
Descender 8 — : Regresa a Uchbenbak, el Gran Error de tu cementerio al campo de batalla con un contador de consumación sobre él. Activa esto solo si hay ocho o más cartas de permanente en tu cementerio y solo como un conjuro. (Si una criatura con un contador de consumación sobre ella fuera a morir, en vez de eso, exíliala.)
Descender 8 — : Regresa a Uchbenbak, el Gran Error de tu cementerio al campo de batalla con un contador de consumación sobre él. Activa esto solo si hay ocho o más cartas de permanente en tu cementerio y solo como un conjuro. (Si una criatura con un contador de consumación sobre ella fuera a morir, en vez de eso, exíliala.)
6/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Multiple finality counters on a single permanent are redundant.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Rulings
Multiple finality counters on a single permanent are redundant.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?