Cour cachée
Terrain — caverne
La Cour cachée arrive sur le champ de bataille engagée.
: Ajoutez .
, , sacrifiez la Cour cachée : Découvrez 4. N'activez que lorsque vous pourriez lancer un rituel. (Exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain avec une valeur de mana inférieure ou égale à 4. Lancez-la sans payer son coût de mana ou mettez-la dans votre main. Mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire.)
: Ajoutez .
, , sacrifiez la Cour cachée : Découvrez 4. N'activez que lorsque vous pourriez lancer un rituel. (Exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain avec une valeur de mana inférieure ou égale à 4. Lancez-la sans payer son coût de mana ou mettez-la dans votre main. Mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
You exile the cards face up. All players will be able to see them.
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
You exile the cards face up. All players will be able to see them.
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
Rulings
If you discover an adventurer card, split card, or modal double-faced card, you might be able to cast that card with either set of characteristics depending on the effect's discover value. For example, if you discover 4 and reveal Galvanic Giant (an adventurer card from Wilds of Eldraine with a mana value of 4), you could cast Galvanic Giant, but not Storm Reading (its Adventure, which has a mana value of 7). If you discover 7 and reveal Galvanic Giant, you could cast either Galvanic Giant or Storm Reading.
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
You exile the cards face up. All players will be able to see them.
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
Some spells and abilities that cause you to discover may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve and you won't discover.
When you discover, you must exile cards. The only optional part of the ability is whether you cast the exiled card or put it into your hand.
You exile the cards face up. All players will be able to see them.
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
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