Etalis Gunst (The Lost Caverns of Ixalan)
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Etalis Gunst

Verzauberung — Aura

Verzaubert eine Kreatur, die du kontrollierst
Wenn Etalis Gunst ins Spiel kommt, wende Entdeckung 3 an. (Schicke Karten oben von deiner Bibliothek ins Exil, bis du eine Nichtland-Karte mit Manabetrag 3 oder weniger ins Exil schickst. Wirke sie, ohne ihre Manakosten zu bezahlen, oder nimm sie auf deine Hand. Lege den Rest in zufälliger Reihenfolge unter die Bibliothek.)
Die verzauberte Kreatur erhält +1/+1 und verursacht Trampelschaden.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
The mana value of a split card is determined by the combined mana cost of its two halves. If discover allows you to cast a split card, you may cast either half (as long as its mana value is less than or equal to the effect's discover value) but not both halves.
If you can't cast the discovered card (perhaps because there are no legal targets for the spell), you'll put it into your hand.
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
If you cast a spell "without paying its mana cost", you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, you must pay those to cast it.
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