Négociatrice de la Flotte de la tempête
Créature — sirène et pirate
Vol
Pourparler — À chaque fois que la Négociatrice de la Flotte de la tempête attaque, chaque joueur révèle la carte du dessus de sa bibliothèque. Pour chaque carte non-terrain révélée de cette manière, vous créez un jeton Carte. Puis chaque joueur pioche une carte. (Un jeton Carte est un artefact avec « , , sacrifiez cet artefact : Une créature ciblée que vous contrôlez explore. N'activez que lorsque vous pourriez lancer un rituel. »)
Pourparler — À chaque fois que la Négociatrice de la Flotte de la tempête attaque, chaque joueur révèle la carte du dessus de sa bibliothèque. Pour chaque carte non-terrain révélée de cette manière, vous créez un jeton Carte. Puis chaque joueur pioche une carte. (Un jeton Carte est un artefact avec « , , sacrifiez cet artefact : Une créature ciblée que vous contrôlez explore. N'activez que lorsque vous pourriez lancer un rituel. »)
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
Rulings
Except in some very unusual cases, the card each player reveals is the one they'll draw.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
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