Ascendance marduenne
Enchantement
À chaque fois qu'une créature non-jeton que vous contrôlez attaque, mettez sur le champ de bataille un jeton de créature 1/1 rouge Gobelin, engagé et attaquant.
Sacrifiez l'Ascendance marduenne : Les créatures que vous contrôlez gagnent +0/+3 jusqu'à la fin du tour.
Sacrifiez l'Ascendance marduenne : Les créatures que vous contrôlez gagnent +0/+3 jusqu'à la fin du tour.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
As the Goblin token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that the original creature is attacking.
As the Goblin token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that the original creature is attacking.
Rulings
Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
As the Goblin token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that the original creature is attacking.
As the Goblin token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that the original creature is attacking.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?