Vormacht der Mardu (Khans of Tarkir)
Vormacht der Mardu back
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Vormacht der Mardu

Verzauberung

Immer wenn eine Nichtspielsteinkreatur, die du kontrollierst, angreift, bringe einen 1/1 roten Goblin-Kreaturenspielstein getappt und angreifend ins Spiel.
Opfere die Vormacht der Mardu: Kreaturen, die du kontrollierst, erhalten +0/+3 bis zum Ende des Zuges.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
As the Goblin token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that the original creature is attacking.
Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
As the Goblin token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same opponent or opposing planeswalker that the original creature is attacking.
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