Poigne du dragon
Enchantement : aura
Férocité — Si vous contrôlez une créature avec une force supérieure ou égale à 4, vous pouvez lancer la Poigne du dragon comme si elle avait le flash. (Vous pouvez la lancer à tout moment où vous pourriez lancer un éphémère.)
Enchanter : créature
La créature enchantée gagne +2/+0 et a l'initiative.
Enchanter : créature
La créature enchantée gagne +2/+0 et a l'initiative.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you’re using Dragon Grip’s ferocious ability to cast it as though it had flash, you must control a creature with power 4 or greater only as you begin the casting process and put Dragon Grip on the stack. Losing control of that creature while casting Dragon Grip (perhaps because you sacrificed it to activate a mana ability), or in response to Dragon Grip won’t affect Dragon Grip on the stack.
You must cast Dragon Grip at the latest during the declare blockers step after blockers are declared if you want first strike to matter during that combat.
You must cast Dragon Grip at the latest during the declare blockers step after blockers are declared if you want first strike to matter during that combat.
Rulings
If you’re using Dragon Grip’s ferocious ability to cast it as though it had flash, you must control a creature with power 4 or greater only as you begin the casting process and put Dragon Grip on the stack. Losing control of that creature while casting Dragon Grip (perhaps because you sacrificed it to activate a mana ability), or in response to Dragon Grip won’t affect Dragon Grip on the stack.
You must cast Dragon Grip at the latest during the declare blockers step after blockers are declared if you want first strike to matter during that combat.
You must cast Dragon Grip at the latest during the declare blockers step after blockers are declared if you want first strike to matter during that combat.
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