Technisierte Macht (Kaladesh)
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Technisierte Macht

Hexerei

Bestimme eines —
• Eine Kreatur deiner Wahl erhält +5/+5 und verursacht Trampelschaden bis zum Ende des Zuges.
• Kreaturen, die du kontrollierst, erhalten +2/+2 und Wachsamkeit bis zum Ende des Zuges.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.
The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.
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