时光智者 (Journey into Nyx)
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时光智者

生物~人类/法术师

勇行~每当你施放一个以时光智者为目标的咒语时,在时光智者上放置一个+1/+1指示物。
移去时光智者上所有的+1/+1指示物:每以此法移去五个指示物,便于本回合后进行额外的一个回合。

1/1
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
Heroic abilities will resolve before the spell that caused them to trigger.
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
Heroic abilities will resolve before the spell that caused them to trigger.
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
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