Мудрец Времени
Существо — Человек Чародей
Героизм — Каждый раз, когда вы разыгрываете заклинание, целью которого является Мудрец Времени, положите один жетон +1/+1 на Мудреца Времени.
Удалите все жетоны +1/+1 с Мудреца Времени: за каждые пять жетонов, удаленных таким образом, сделайте дополнительный ход вслед за этим.
Удалите все жетоны +1/+1 с Мудреца Времени: за каждые пять жетонов, удаленных таким образом, сделайте дополнительный ход вслед за этим.
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
Heroic abilities will resolve before the spell that caused them to trigger.
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Heroic abilities will resolve before the spell that caused them to trigger.
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Rulings
Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
Heroic abilities will resolve before the spell that caused them to trigger.
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
Heroic abilities will resolve before the spell that caused them to trigger.
You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.
Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
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