폭풍의 신 케레노스 (Journey into Nyx)
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폭풍의 신 케레노스

전설적 부여마법 생물 — 신

무적
당신의 청적 신앙심이 7 미만인 한, 케레노스는 생물이 아니다.
당신이 매 턴마다 뽑는 첫 카드를 공개한다. 당신이 이런 식으로 대지 카드를 공개할 때마다, 카드 한 장을 뽑는다. 당신이 이런 식으로 대지가 아닌 카드를 공개할 때마다, 생물 또는 플레이어를 목표로 정한다. 케레노스는 그 목표에게 피해 3점을 입힌다.

6/5
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
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