Take Heart (Jumpstart)
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Take Heart

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.
You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.
If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.
You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.
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0.11€

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