Aeroveleiro de Porto Altivo (Foundations Jumpstart)
Aeroveleiro de Porto Altivo back
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Aeroveleiro de Porto Altivo

Artefato — Equipamento

Quando Aeroveleiro de Porto Altivo entrar no campo de batalha, anexe-o à criatura alvo que você controla.
A criatura equipada tem voar.
Equipar (: Anexe este equipamento à criatura alvo que você controla. Equipe somente como um feitiço.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
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