Klippenhafen-Lenkdrache (Foundations Jumpstart)
Klippenhafen-Lenkdrache back
Cliquez pour retourner la carte
Klippenhafen-Lenkdrache

Artefakt — Ausrüstung

Wenn der Klippenhafen-Lenkdrache ins Spiel kommt, lege ihn an eine Kreatur deiner Wahl an, die du kontrollierst.
Die ausgerüstete Kreatur hat Flugfähigkeit.
Ausrüsten (: Lege diese Karte an eine Kreatur deiner Wahl an, die du kontrollierst. Spiele Ausrüsten wie eine Hexerei.)
_alt_flag_ru
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
0.19€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie