Déchaînement de fureur (Foundations Jumpstart)
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Déchaînement de fureur

Éphémère

Doublez la force de la créature ciblée jusqu'à la fin du tour.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
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