开路祀徒 (Foundations Jumpstart)
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开路祀徒

生物~人类/法术师

:目标力量等于或小于2的生物本回合不能被阻挡。

2/1
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.
If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if instead the creature’s power is raised above 2 after the ability resolves, it still can’t be blocked that turn.
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