热忱魔符 (Foundations Jumpstart)
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热忱魔符

结界~灵气/魔符

结附于由你操控的生物
当热忱魔符进战场时,目标生物本回合不能进行阻挡。
所结附的生物得+1/+1且具有敏捷异能。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.
Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.
Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.
Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.
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