眷者の居留地 (Jumpstart 2022)
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眷者の居留地

土地

を加える。
,:カード1枚を引く。あなたがパワーが4以上のクリーチャーをコントロールしていなければ起動できない。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you announce that you’re activating the last ability of Bonders’ Enclave, no player may take actions until you’ve finished activating it. Notably, opponents can’t try to change whether you control a creature with power 4 or greater.
Once you’ve activated the last ability of Bonders’ Enclave, it doesn’t check again at any point whether you control a creature with power 4 or greater.
Once you announce that you’re activating the last ability of Bonders’ Enclave, no player may take actions until you’ve finished activating it. Notably, opponents can’t try to change whether you control a creature with power 4 or greater.
Once you’ve activated the last ability of Bonders’ Enclave, it doesn’t check again at any point whether you control a creature with power 4 or greater.
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