凶暴な殴打 (Jumpstart 2022)
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凶暴な殴打

ソーサリー

あなたがコントロールしているクリーチャー1体と、あなたがコントロールしていないクリーチャー1体を対象とする。その前者はその後者と格闘を行う。
獰猛 ― あなたがパワーが4以上であるクリーチャーをコントロールしているなら、格闘を行う前に、ターン終了時まで、その前者は+2/+2の修整を受ける。(それぞれはもう一方に自身のパワーに等しい点数のダメージを与える。)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
If either target is an illegal target when Savage Punch tries to resolve, neither creature will deal or be dealt damage.
Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
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