standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
If you don’t play the exiled card, it remains exiled.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
If you don’t play the exiled card, it remains exiled.
Rulings
You must follow the normal timing permissions and restrictions for the exiled card. If it’s a land, you can’t play it unless you have land plays available.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
If you don’t play the exiled card, it remains exiled.
You’ll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
Rooting Moloch gives you permission to play the card as a land or cast it as a spell. You can’t cycle the exiled card.
If you don’t play the exiled card, it remains exiled.
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