깜짝 놀랄 발전 (Jumpstart 2022)
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깜짝 놀랄 발전

순간마법

생물을 목표로 정한다. 턴종료까지, 그 생물은 기본 공격력과 방어력이 4/4인 청색 이무기 생물이 된다.
순환 (, 이 카드를 버린다: 카드 한 장을 뽑는다.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau russe
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Effects that modify the affected creature’s power or toughness without setting it will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness.
Startling Development overwrites all previous effects that set the affected creatures’ color, creature types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Startling Development resolves will overwrite that part of the effect.
The affected creature doesn’t lose any abilities when it becomes a Serpent.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to the target creature may become lethal once its base toughness becomes 4.
Effects that modify the affected creature’s power or toughness without setting it will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness.
Startling Development overwrites all previous effects that set the affected creatures’ color, creature types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Startling Development resolves will overwrite that part of the effect.
The affected creature doesn’t lose any abilities when it becomes a Serpent.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to the target creature may become lethal once its base toughness becomes 4.
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