Mechanische Bestie
Artefaktkreatur
Wenn die Mechanische Bestie ins Spiel kommt, lege sieben +1/+0-Marken darauf. Entferne am Ende eines Kampfes, in dem die Mechanische Bestie angegriffen oder geblockt hat, eine dieser Marken.
X, : Lege X +1/+0-Marken auf die Mechanische Bestie. Du kannst nicht mehr als sieben dieser Marken auf die Mechanische Bestie haben. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
X, : Lege X +1/+0-Marken auf die Mechanische Bestie. Du kannst nicht mehr als sieben dieser Marken auf die Mechanische Bestie haben. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
0/4
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Can attack or block even if it has no counters.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
Rulings
Can attack or block even if it has no counters.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
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