Fuir ou combattre (Invasion)
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Fuir ou combattre

Enchantement

Au début de la phase de combat de chacun de vos adversaires, séparez toutes les créatures que ce joueur contrôle en deux tas faces visibles. Seules les créatures dans le tas de son choix peuvent attaquer ce tour-ci.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.”
Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack.
If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.”
Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack.
If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
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